Academy Tech Simulator
Plan both Academy trees together and see the research time, speedups and resources it takes.
Click a tech to research it one level at a time, or switch modes to max it out or remove levels. Prerequisites, Academy level requirements and the cross-tree links between Economy and Military are enforced, exactly as in-game. Costs and times come straight from the game data.
Academy Level
Research Speed Bonus %
Alliance Helps / 30
ACADEMY TECHNOLOGY
Set Current Tech
Mode:
Quarrying
0/1
Irrigation
0/5
Handsaw
0/5
Sickle
0/5
Masonry
0/5
Handaxe
0/5
Metallurgy
0/1
Chisel
0/5
Writing
0/5
Metalworking
0/5
Handcart
0/5
Multilayer Structure
0/5
Placer Mining
0/5
Wheel
0/5
Jewelry
0/1
Plow
0/10
Sawmill
0/10
Scythe
0/10
Engineering
0/10
Whipsaw
0/10
Mathematics
0/10
Open-pit Quarry
0/10
Coinage
0/10
Stone Saw
0/10
Machinery
0/10
Shaft Mining
0/10
Carriage
0/10
Cutting & Polishing
0/10
Drag to scroll
Military Discipline
0/1
Iron Working
0/5
Improved Fletching
0/5
Horsemanship
0/5
Flaming Projectile
0/5
Swordsman
0/1
Bowman
0/1
Light Cavalry
0/1
Arcuballista
0/1
Tracking
0/5
Pathfinding
0/5
Buckler
0/5
Leather Armor
0/5
Scale Armor
0/5
Enhanced Axle
0/5
Spearman
0/1
Composite Bowman
0/1
Heavy Cavalry
0/1
Mangonel
0/1
Camouflage
0/5
Combat Tactics
0/10
Defensive Formation
0/10
Herbal Medicine
0/10
Cartography
0/5
Long Swordsman
0/1
Chu-Ko-Nu
0/1
Knight
0/1
Ballista
0/1
Wootz Steel
0/10
Bodkin Arrows
0/10
Stirrups
0/10
Ballistics
0/10
Scutum
0/10
Pavise
0/10
Plate Armor
0/10
Heavy Frame
0/10
Medical Corps
0/10
Combined Arms
0/10
Encampment
0/10
Royal Guard
0/1
Elite Chu-Ko-Nu
0/1
Royal Knight
0/1
Trebuchet
0/1
Drag to scroll